Monday, December 9, 2013

Rabb's Character Sheet

Rabb
Female Dwarf Druid 1
CN Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +8
Defense
AC 15, touch 12, flat-footed 13 (+2 armor, +1 shield, +2 Dex)
hp 12 (1d8+4)
Fort +5, Ref +3, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Offense
Speed 20 ft.
Melee light shield bash -4 (1d3/×2) and
   club +0 (1d6/×2) and
   dagger +0 (1d4/19-20/×2) and
   quarterstaff +0 (1d6/×2) and
   shortspear +0 (1d6/×2) and
   unarmed strike +0 (1d3/×2)
Special Attacks hatred
Druid Spells Prepared (CL 1st; concentration +5):
Statistics
Str 10, Dex 14, Con 16, Int 10, Wis 18, Cha 8
Base Atk +0; CMB +0; CMD 12 (12 vs. bull rush, 12 vs. trip)
Feats Scribe Scroll
Traits grounded, reactionary
Skills Heal +8, Knowledge (nature) +6, Perception +8 (+10 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Survival +10 (+12 to avoid becoming lost when using this)
Languages Common, Druidic, Dwarven
SQ greed, hardy, nature bond abilities (animal companion, tiger), slow and steady, spontaneous casting, stability, stonecunning, wild empathy
Other Gear Leather armor, Light wooden shield, Club, Dagger, Quarterstaff, Shortspear, Backpack, masterwork (18 @ 12 lbs), Bandolier (1 @ 0 lbs), Candle, Compass, Crowbar, Earplugs, Fishing kit, Mirror, Parchment (10), Poncho, Scrivener's kit, Scroll case (empty), Scroll case (empty), Sewing needle, Signal whistle, 255 GP, 1 SP, 6 CP
TRACKED RESOURCES
Club - 0/1
Dagger - 0/1
Shortspear - 0/1
Special Abilities
Animal Companion Link (Ex) You have a link with your Animal Companion.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Grounded You gain a +2 trait bonus on balance-related Acrobatics checks, and a +1 trait bonus on Reflex saves.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Thursday, December 5, 2013

Rabb's Spells

Level 0 Spells
Orisons

Resistance (+1 on saving throws.)
Flare (A burst of light dazzles the creature.)
Light (Object shines like a torch.)

Level 1 Spells
Cure Light Wounds (1d8+1)
Magic Stones (3 Stones.  +1 on attack roll. 1d6+1 damage.)